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Jason Renaud
Jason Renaud
Artist
Montreal, Canada

Summary

With over a decade of experience in the creative industry, my passion lies in streamlining artistic workflows and fostering collaborative environments that elevate teams to their full potential.
As an art director and pipeline specialist, I thrive on developing efficient systems tailored to diverse creative needs. My leadership approach emphasizes open communication, constructive feedback, and empowering artists to produce their best work through optimized pipelines and resources. I take pride in cultivating positive team cultures that celebrate creativity while maintaining productive momentum.

Beyond technical expertise, I believe the key to successful art leadership is combining a strategic mindset with the ability to inspire passion in those around me. My goal is to create seamless creative ecosystems where innovation can flourish.

If you're seeking an experienced art leader to drive pipeline optimization and elevate your team's artistic capabilities, I'd love to discuss how we can collaborate.

Skills

AnatomyConcept ArtConcept DesignDigital PaintingEnvironment DesignMatte PaintingShading3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingGame DesignGame DevelopmentPaintingDrawingHigh-poly ModelingWorld BuildingShadersTeam ManagementProject ManagementPost-production

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Illustrator
Illustrator
Blender
Blender
Mudbox
Mudbox
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
Keyshot
Keyshot
xNormal
xNormal
DaVinci Resolve
DaVinci Resolve
Premiere
Premiere
R3DS Wrap
R3DS Wrap

Productions

    • Mobile Game
      Miraculous Ladybug - Miraculous life
    • Year
      2022
    • Role
      Art Lead
    • Company
      Budge Studios
    • Mobile Game
      Paw Patrol Rescue World
    • Year
      2021
    • Role
      Lead Artist / Art Director
    • Company
      Budge Studios
    • Video Game
      Grim Dawn - Forgotten Gods
    • Year
      2019
    • Role
      Concept artist, 3D Modeling and texturing
    • Company
      Trois Pixel Inc.
    • Video Game
      Bendy and the ink machin
    • Year
      2018
    • Role
      Lead 3D Artist
    • Company
      Trois Pixel Inc.
    • Mobile Game
      Bendy in Nightmare Run
    • Year
      2018
    • Role
      Lead 3D Artist, Concept artist
    • Company
      Trois Pixel Inc.
    • Mobile Game
      Snowboard Party Aspen
    • Year
      2018
    • Role
      Lead 3D Artist
    • Company
      Trois Pixel Inc.
    • Mobile Game
      Tony Hawk's Skate Jam
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      Trois Pixel Inc.
    • Book
      Incredebooks
    • Year
      2015
    • Role
      Lead 3D Artist/ Producer
    • Company
      Mercury Connects

Experience

  • Senior Lead Artist at Budge Studios
    Montreal, CA
    January 2022 - March 2024

    - Led multiple projects and directed art, developing character pipelines that increased quality and

    efficiency.

    - Implemented new tools, resulting in improved workflows and positive feedback from colleagues.

    - Played a key role in building roadmaps, project breakdowns, and hiring, fostering a positive team

    environment.

    - Received recognition for excellence in art direction and leadership.

  • Director of Art Production at Behaviour Interactive
    Montreal
    January 2022 - September 2022

    As the Director of Art production, my core mandate is to help all artists, from intern to director. This means I am responsible for the development of the artists, ensuring they get the proper training and opportunities to grow in the organization. It also includes monitoring the pipelines, the services, the tools, and the techniques to ensure efficiency. I also provide leadership for all the artistic disciplines to ensure the industry best practices are followed as well as the sharing of knowledge between projects inside the company.

  • Lead Artist at Budge Studios
    Montreal, Canada
    May 2020 - January 2022

  • Development Director at Game On Studios
    Montreal, Canada
    June 2019 - August 2019

  • 3D Modeling, lighting and character teacher at Algonquin College
    Ottawa, Canada
    September 2016 - May 2020

    Proud professor at algonquin college. With an ongoing approval rating of 4.9/5 and many recognition letters from students. It is an honour to promote my passion of the arts and help the next generation achieve their goals.

  • CEO at Trois Pixel Inc.
    Gatineau, Canada
    May 2016 - May 2019

  • Lead 3D artist/Producer at Mercury Filmworks
    Ottawa, Canada
    June 2015 - April 2016